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parry3d Collision Detection Bug

This repository demonstrates a bug in parry3d's cast_shapes_nonlinear function where it fails to detect collisions between two cuboids that visibly intersect.

Bug Description

The code shows a case where two cuboids clearly collide during motion (see visualization), but cast_shapes_nonlinear incorrectly returns no collision.

Reproduction

  • Run cargo run to see the visualization
  • The contact function correctly reports penetration between the objects, confirming that they do intersect
  • The red cuboid moves through the gray static cuboid
  • Despite the intersection, the collision detection returns false

Visualization showing collision

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