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haktan313/README.md

Hello There, I'm Haktan

21-year-old Game Developer skilled in Unreal Engine 5 Blueprint, and C++.

LinkedIn itch.io Instagram Youtube


💡 Languages and Tools

Unreal Engine 5 C++ Unity C#



📫 How To Reach Me

- Discord: haktancagri

- e-mail: [email protected]

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  1. H3DPathfinding H3DPathfinding Public

    UE5 async A* pathfinding on a 3D grid. Handles dynamic obstacles (live occupancy + prediction), start and end relocation, path smoothing, detailed debugging tools, and automatic repathing.

    C++ 25 4

  2. HAIPro HAIPro Public

    Advanced AI plugin with a ready to use perception system, runtime control of Behavior Trees and State Trees from a single component, token based NPC task prioritization, and example tasks for both …

    C++ 21 1

  3. NavigationMesh_withPathfinding NavigationMesh_withPathfinding Public

    This is the first step of my custom Navigation Mesh system, which also includes a Pathfinding algorithm. For now, it doesn’t have a heightfield, but my next goal is to implement it.

    C++

  4. BehaviorTreeSystem BehaviorTreeSystem Public

    Custom Behavior Tree framework in C++ with visual and script based tree creation, blackboards, actions, decorators, conditions, and live node flow debugging. You can easily create your own BT using…

    C++

  5. HRealEngine HRealEngine Public

    HRealEngine is a custom 2D Game Engine which using OpenGL

    C++ 1

  6. StateTreeTest StateTreeTest Public

    Advanced AI system using Unreal's State Tree. The enemy can cast magic, switch between passive and aggressive states, and search for health potions with EQS when low on health. Includes 3 different…

    C++ 10