21-year-old Game Developer skilled in Unreal Engine 5 Blueprint, and C++.
- Discord: haktancagri
- e-mail: [email protected]
21-year-old Game Developer skilled in Unreal Engine 5 Blueprint, and C++.
- Discord: haktancagri
- e-mail: [email protected]
UE5 async A* pathfinding on a 3D grid. Handles dynamic obstacles (live occupancy + prediction), start and end relocation, path smoothing, detailed debugging tools, and automatic repathing.
This is the first step of my custom Navigation Mesh system, which also includes a Pathfinding algorithm. For now, it doesn’t have a heightfield, but my next goal is to implement it.
C++
Custom Behavior Tree framework in C++ with visual and script based tree creation, blackboards, actions, decorators, conditions, and live node flow debugging. You can easily create your own BT using…
C++
Advanced AI system using Unreal's State Tree. The enemy can cast magic, switch between passive and aggressive states, and search for health potions with EQS when low on health. Includes 3 different…
C++ 10