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29 changes: 22 additions & 7 deletions src/gui/widgets/named_savestates.cc
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@

#include "core/cdrom.h"
#include "core/debug.h"
#include "core/system.h"
#include "gui/gui.h"
#include "imgui.h"
#include "imgui_internal.h"
Expand Down Expand Up @@ -143,18 +144,19 @@ std::vector<std::pair<std::filesystem::path, std::string>> PCSX::Widgets::NamedS

// Get the filename prefix to use, which follows the typical save state format, with a separator between gameID and
// name
std::string prefix = gui->getSaveStatePrefix(true);
std::string prefix = gui->getSaveStatePrefix(false);
std::string postfix = gui->getSaveStatePostfix();

// Loop the root directory
std::error_code ec;
if (std::filesystem::exists(std::filesystem::current_path(), ec)) {
for (const auto& entry : std::filesystem::directory_iterator(std::filesystem::current_path(), ec)) {
std::filesystem::path save_path = g_system->getPersistentDir() / prefix;
if (std::filesystem::exists(save_path, ec)) {
for (const auto& entry : std::filesystem::directory_iterator(save_path, ec)) {
if (entry.is_regular_file()) {
std::string filename = entry.path().filename().string();
if (filename.find(prefix) == 0 && filename.rfind(postfix) == filename.length() - postfix.length()) {
if (filename.rfind(postfix) == filename.length() - postfix.length()) {
std::string niceName =
filename.substr(prefix.length(), filename.length() - (prefix.length() + postfix.length()));
filename.substr(0, filename.length() - (postfix.length()));
// Only support names that fit within the character limit
if (niceName.length() < NAMED_SAVE_STATE_LENGTH_MAX) {
names.emplace_back(entry.path(), niceName);
Expand Down Expand Up @@ -183,8 +185,21 @@ bool PCSX::Widgets::NamedSaveStates::deleteSaveState(GUI* gui, std::filesystem::
}

std::filesystem::path PCSX::Widgets::NamedSaveStates::createSaveStatePath(GUI* gui, std::string saveStateName) {
std::string pathStr =
fmt::format("{}{}{}", gui->getSaveStatePrefix(true), saveStateName, gui->getSaveStatePostfix());

// Check sub-folder for active game exists.
std::error_code ec;
std::string sub_folder = gui->getSaveStatePrefix(false);
std::filesystem::path base_path = g_system->getPersistentDir() / sub_folder;
if (!std::filesystem::exists(base_path, ec)) {
std::filesystem::create_directory(base_path);
g_system->log(LogClass::UI, "Created save state folder: %s\n", sub_folder.c_str());
}

// Merge base_path with the potential save-state name.
base_path = base_path / saveStateName;

// Append file format.
std::string pathStr = fmt::format("{}{}", base_path.string(), gui->getSaveStatePostfix());
return std::filesystem::path(pathStr);
}

Expand Down