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HVAA优化及BUG修复 #155
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HVAA优化及BUG修复 #155
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最近转法发现一个问题: |
@Qiyue0515 现在这个应该就是先we再im的啊 |
你好,能分享一个法系的设置给我导入吗? |
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法师好像不能正确的释放im 只会释放weaken 在给每个怪都上完weaken之后就卡在这里了 |
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@DreamSeeker08 @SakuyaSaki 之前的debuff逻辑有条件判断时可能会有点问题,分支新上传了一版(2.90.22.22),可以测试看下还有没有问题 |
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@WayneFerdon T2触发条件填写_targetBuffTurn_sleep,6,0没沉眠debuff是正常不会触发的 有沉眠debuff正常触发 用的就是最新的版本...排查不出什么原因...试了下12月左右的旧版全体debuff的targetBuffTurn,5,0条件也不会生效 |
看着像是和这个类似(但2.90.125+应该已经修复) #178 (comment) 或者试下用新版本(更新一下2.90.132,之前的公式兼容性有点问题)的条件的格式配置一下,看下能不能生效: |
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@JKU533 |
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我打log看了下判断的结果,下面这条的结果是符合预期的,实际执行的操作也是
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已经试过了 还是一样的结果 3个全体debuff开局全上在前三个怪上 折叠导出配置``` 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2"]},"scrollGoCondition":{"0":["turn,5, 1"]},"baseHpRatio":1,"unreachableWeight":1000,"weight":{"We":-4,"Bl":3,"Slo":3,"Si":-4,"Sle":5,"Im":-5,"PA":-4,"BW":-4,"Co":-1,"Dr":-4,"MN":-4,"Stun":-4,"CM":-5,"BS":0,"RS":0,"SS":-14,"FL":-14,"TA":-14,"DB":-19,"BD":-19,"BA":-14,"SS1":5,"FL1":5,"TA1":5,"DB1":-4,"BD1":-4,"BA1":5,"Fos":0,"Lof":0,"SoP":0,"WoP":0,"AW":0},"centralExtraRatio":0,"YggdrasilExtraWeight":-1000,"dropQuality":"0","record":{"turn":true},"roundNow":"1","roundAll":"1","battleUnresponsive":{}} |
@JKU533 |
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前两处改动在没配置
第三处改动:看起来之前的貌似会将全部
重叠大概是选择中心目标选到了靠前的,例如这张图里的可能是:
这是因为选择debuff范围中心时,是直接按照isDebuffed来判断的,没有判断Condition,而互斥debuff功能的判断是直接在isDebuffed里的,所以写条件实现互斥会重叠但直接用互斥不会(例如第3步只能判断到345都没有沉默,而没有判断配置的条件) 这下应该就正常了( |
@WayneFerdon 目标是除了单手攻击中的目标外全上沉眠 _targetBuffTurn_imperil,5,0
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2.90.134 增加条件变量 _targetRank(目标优先级:0~9,越小越靠前,同攻击规则的顺序) |
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起初用沉眠的_targetRank != 0 没怎么在意
这个我没起效..开局全命中的情况下 |
应该是targetRank查找order(UI中的排序)时的问题
2.90.136修复了目标选择和条件判断的一些bug,应该和这些有关(我还没进行精确地测试) |
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表世界测试
这个怪少不知道选取的释放目标对不对,好像还是会重叠... 会有一直放imp的bug(好像是imp放不到攻击目标身上) imp我是单体释放并且没设置条件跟阈值的 |
的确就是这个4号位问题 遭遇战的配置刚好全放imp就4号位空了 一直放imp 2.90.137没问题了
观察了两轮ar跟遭遇战 现在是没问题正常的 |






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