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51 changes: 30 additions & 21 deletions src/server/game/Conditions/DisableMgr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -388,30 +388,39 @@ bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* unit,
}
case DISABLE_TYPE_MAP:
case DISABLE_TYPE_LFG_MAP:
if (Player const* player = unit->ToPlayer())
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (!mapEntry)
return false;

if (!mapEntry->IsDungeon())
return mapEntry->map_type == MAP_COMMON;

uint8 disabledModes = itr->second.flags;

Difficulty targetDifficulty;
if (unit && unit->IsPlayer())
targetDifficulty = unit->ToPlayer()->GetDifficulty(mapEntry->IsRaid());
else
targetDifficulty = Difficulty(flags);

GetDownscaledMapDifficultyData(entry, targetDifficulty);

switch (targetDifficulty)
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (mapEntry->IsDungeon())
{
uint8 disabledModes = itr->second.flags;
Difficulty targetDifficulty = player->GetDifficulty(mapEntry->IsRaid());
GetDownscaledMapDifficultyData(entry, targetDifficulty);
switch (targetDifficulty)
{
case DUNGEON_DIFFICULTY_NORMAL:
return disabledModes & DUNGEON_STATUSFLAG_NORMAL;
case DUNGEON_DIFFICULTY_HEROIC:
return disabledModes & DUNGEON_STATUSFLAG_HEROIC;
case RAID_DIFFICULTY_10MAN_HEROIC:
return disabledModes & RAID_STATUSFLAG_10MAN_HEROIC;
case RAID_DIFFICULTY_25MAN_HEROIC:
return disabledModes & RAID_STATUSFLAG_25MAN_HEROIC;
}
}
else if (mapEntry->map_type == MAP_COMMON)
return true;
case DUNGEON_DIFFICULTY_NORMAL:
return disabledModes & DUNGEON_STATUSFLAG_NORMAL;
case DUNGEON_DIFFICULTY_HEROIC:
return disabledModes & DUNGEON_STATUSFLAG_HEROIC;
case RAID_DIFFICULTY_10MAN_HEROIC:
return disabledModes & RAID_STATUSFLAG_10MAN_HEROIC;
case RAID_DIFFICULTY_25MAN_HEROIC:
return disabledModes & RAID_STATUSFLAG_25MAN_HEROIC;
default:
return false;
}
return false;
}
case DISABLE_TYPE_VMAP:
return flags & itr->second.flags;
case DISABLE_TYPE_QUEST:
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8 changes: 8 additions & 0 deletions src/server/game/DungeonFinding/LFG.h
Original file line number Diff line number Diff line change
Expand Up @@ -100,6 +100,14 @@ namespace lfg
LFG_ANSWER_AGREE = 1
};

enum LfgRandomDungeonIds : uint32
{
RANDOM_DUNGEON_NORMAL_TBC = 259,
RANDOM_DUNGEON_HEROIC_TBC = 260,
RANDOM_DUNGEON_NORMAL_WOTLK = 261,
RANDOM_DUNGEON_HEROIC_WOTLK = 262
};

class Lfg5Guids;

typedef std::list<Lfg5Guids> Lfg5GuidsList;
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20 changes: 15 additions & 5 deletions src/server/game/DungeonFinding/LFGMgr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -408,11 +408,10 @@ namespace lfg
DungeonProgressionRequirements const* ar = sObjectMgr->GetAccessRequirement(dungeon->map, Difficulty(dungeon->difficulty));

uint32 lockData = 0;

if (dungeon->expansion > expansion || (onlySeasonalBosses && !dungeon->seasonal))
lockData = LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION;
else if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, dungeon->map, player))
lockData = LFG_LOCKSTATUS_RAID_LOCKED;
else if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_LFG_MAP, dungeon->map, player))
else if (IsDungeonDisabled(dungeon->map, dungeon->difficulty))
lockData = LFG_LOCKSTATUS_RAID_LOCKED;
else if (dungeon->difficulty > DUNGEON_DIFFICULTY_NORMAL && (!mapEntry || !mapEntry->IsRaid()) && sInstanceSaveMgr->PlayerIsPermBoundToInstance(player->GetGUID(), dungeon->map, Difficulty(dungeon->difficulty)))
lockData = LFG_LOCKSTATUS_RAID_LOCKED;
Expand Down Expand Up @@ -1484,8 +1483,9 @@ namespace lfg
@param[in, out] dungeons Dungeons to check restrictions
@param[in] players Set of players to check their dungeon restrictions
@param[out] lockMap Map of players Lock status info of given dungeons (Empty if dungeons is not empty)
@param[in] randomDungeonId Random dungeon ID (0 for non-random selections), used to filter disabled maps
*/
void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap, bool isRDF)
void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap, uint32 randomDungeonId)
{
lockMap.clear();
for (LfgGuidSet::const_iterator it = players.begin(); it != players.end() && !dungeons.empty(); ++it)
Expand All @@ -1496,7 +1496,11 @@ namespace lfg
{
uint32 dungeonId = (it2->first & 0x00FFFFFF); // Compare dungeon ids

if (it2->second == LFG_LOCKSTATUS_RAID_LOCKED && isRDF && sWorld->getBoolConfig(CONFIG_LFG_ALLOW_COMPLETED))
LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId);

uint8 difficultyFlag = (randomDungeonId == RANDOM_DUNGEON_NORMAL_TBC || randomDungeonId == RANDOM_DUNGEON_NORMAL_WOTLK) ? 0 : 1;

if (dungeon && !IsDungeonDisabled(dungeon->map, (Difficulty)difficultyFlag) && it2->second == LFG_LOCKSTATUS_RAID_LOCKED && randomDungeonId && sWorld->getBoolConfig(CONFIG_LFG_ALLOW_COMPLETED))
continue;

LfgDungeonSet::iterator itDungeon = dungeons.find(dungeonId);
Expand Down Expand Up @@ -2820,4 +2824,10 @@ namespace lfg
return randomDungeons;
}

bool LFGMgr::IsDungeonDisabled(uint32 mapId, Difficulty difficulty) const
{
return sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, mapId, nullptr, difficulty) ||
sDisableMgr->IsDisabledFor(DISABLE_TYPE_LFG_MAP, mapId, nullptr);
}

} // namespace lfg
4 changes: 3 additions & 1 deletion src/server/game/DungeonFinding/LFGMgr.h
Original file line number Diff line number Diff line change
Expand Up @@ -518,6 +518,8 @@ namespace lfg
LfgUpdateData GetLfgStatus(ObjectGuid guid);
/// Checks if Seasonal dungeon is active
bool IsSeasonActive(uint32 dungeonId);
/// Checks if given dungeon map is disabled
bool IsDungeonDisabled(uint32 mapId, Difficulty difficulty) const;
/// Gets the random dungeon reward corresponding to given dungeon and player level
LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level);
/// Returns all random and seasonal dungeons for given level and expansion
Expand Down Expand Up @@ -589,7 +591,7 @@ namespace lfg
void DecreaseKicksLeft(ObjectGuid guid);
void SetState(ObjectGuid guid, LfgState state);
void SetCanOverrideRBState(ObjectGuid guid, bool val);
void GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap, bool isRDF = false);
void GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap, uint32 randomDungeonId = 0);
void _SaveToDB(ObjectGuid guid);
LFGDungeonData const* GetLFGDungeon(uint32 id);

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