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2 changes: 1 addition & 1 deletion apps/docs/content/3.api/1.components/tres-canvas.md
Original file line number Diff line number Diff line change
Expand Up @@ -231,7 +231,7 @@ For detailed technical information about prop reactivity, see [GitHub Issue #982
### Exposed Properties

:::field-group
::::field{name="context" type="TresContext | null"}
::::field{name="context" type="TresContext | undefined"}
The complete TresJS context object containing scene, renderer, camera, and other core instances. Available after the component is mounted.
::::

Expand Down
39 changes: 39 additions & 0 deletions packages/core/src/components/Context.vue
Original file line number Diff line number Diff line change
@@ -0,0 +1,39 @@
<script setup lang="ts">
import type { ShallowRef } from 'vue'
import type { TresContext } from '../composables'
import type { TresScene } from '../types'
import type { TresCanvasEmits, TresCanvasProps } from './TresCanvas.vue'
import { Scene } from 'three'
import * as THREE from 'three'
import { shallowRef } from 'vue'
import { useTresContextManager, useTresContextProvider } from '../composables'
import { extend } from '../core/catalogue'

const props = defineProps<TresCanvasProps & { canvas: HTMLCanvasElement }>()

const emit = defineEmits<TresCanvasEmits>()

const slots = defineSlots<{
default: () => any
}>()

/*
`scene` is defined here and not in `useTresContextProvider` because the custom
renderer uses it to mount the app nodes. This happens before `useTresContextProvider` is called.
The custom renderer requires `scene` to be editable (not readonly).
*/
const scene = shallowRef<TresScene | Scene>(new Scene())

extend(THREE)

const context = shallowRef<TresContext>(useTresContextProvider({
scene: scene.value as TresScene,
canvas: props.canvas,
windowSize: props.windowSize ?? false,
rendererOptions: props,
}))

const { dispose } = useTresContextManager(scene as ShallowRef<TresScene>, context, props, emit, slots)

defineExpose({ context, dispose: () => dispose(context.value, true) })
</script>
322 changes: 74 additions & 248 deletions packages/core/src/components/TresCanvas.vue
Original file line number Diff line number Diff line change
@@ -1,253 +1,12 @@
<script setup lang="ts">
import {
ACESFilmicToneMapping,
PCFSoftShadowMap,
PerspectiveCamera,
Scene,
WebGLRenderer,
} from 'three'
import type { App, Ref } from 'vue'
import type { TresCamera, TresContextWithClock, TresObject, TresPointerEvent, TresScene } from '../types'
import * as THREE from 'three'

import {
createRenderer,
defineComponent,
Fragment,
getCurrentInstance,
h,
onMounted,
onUnmounted,
provide,
ref,
shallowRef,
toValue,
watch,
watchEffect,
} from 'vue'
import { ACESFilmicToneMapping, PCFSoftShadowMap } from 'three'
import { ref, shallowRef } from 'vue'
import { version } from '../../package.json' with { type: 'json' }
import type { RendererOptions, TresContext } from '../composables'
import { useTresContextProvider } from '../composables'
import { INJECTION_KEY as CONTEXT_INJECTION_KEY } from '../composables/useTresContextProvider'
import { extend } from '../core/catalogue'
import { nodeOps } from '../core/nodeOps'

import { disposeObject3D } from '../utils/'
import { registerTresDevtools } from '../devtools'
import type { TresPointerEventName } from '../utils/pointerEvents'
import { promiseTimeout } from '@vueuse/core'

const props = withDefaults(defineProps<TresCanvasProps>(), {
alpha: undefined,
depth: undefined,
shadows: undefined,
stencil: undefined,
antialias: true,
windowSize: undefined,
useLegacyLights: undefined,
preserveDrawingBuffer: undefined,
logarithmicDepthBuffer: undefined,
failIfMajorPerformanceCaveat: undefined,
renderMode: 'always',
clearColor: '#000000',
clearAlpha: 1,
enableProvideBridge: true,
toneMapping: ACESFilmicToneMapping,
shadowMapType: PCFSoftShadowMap,
})

const emit = defineEmits<TresCanvasEmits>()

const slots = defineSlots<{
default: () => any
}>()

const canvasRef = ref<HTMLCanvasElement>()

/*
`scene` is defined here and not in `useTresContextProvider` because the custom
renderer uses it to mount the app nodes. This happens before `useTresContextProvider` is called.
The custom renderer requires `scene` to be editable (not readonly).
*/
const scene = shallowRef<TresScene | Scene>(new Scene())

const instance = getCurrentInstance()
extend(THREE)

const createInternalComponent = (context: TresContext, empty = false) =>
defineComponent({
setup() {
const ctx = getCurrentInstance()?.appContext
if (ctx) { ctx.app = instance?.appContext.app as App }
const provides: { [key: string | symbol]: unknown } = {}

// Helper function to recursively merge provides from parents
function mergeProvides(currentInstance: any) {
if (!currentInstance) { return }

// Recursively process the parent instance
if (currentInstance.parent) {
mergeProvides(currentInstance.parent)
}
// Extract provides from the current instance and merge them
if (currentInstance.provides) {
Object.assign(provides, currentInstance.provides)
}
}

// Start the recursion from the initial instance
if (instance?.parent && props.enableProvideBridge) {
mergeProvides(instance.parent)

Reflect.ownKeys(provides)
.forEach((key) => {
provide(key, provides[key])
})
}

provide(CONTEXT_INJECTION_KEY, context)
provide('extend', extend)

if (typeof window !== 'undefined' && ctx?.app) {
registerTresDevtools(ctx?.app, context)
}
return () => h(Fragment, null, !empty ? slots.default() : [])
},
})

const mountCustomRenderer = (context: TresContext, empty = false) => {
const InternalComponent = createInternalComponent(context, empty)
const { render } = createRenderer(nodeOps(context))
render(h(InternalComponent), scene.value as unknown as TresObject)
}

const dispose = (context: TresContext, force = false) => {
disposeObject3D(context.scene.value as unknown as TresObject)
if (force) {
context.renderer.instance.dispose()
if (context.renderer.instance instanceof WebGLRenderer) {
context.renderer.instance.renderLists.dispose()
context.renderer.instance.forceContextLoss()
}
}
(scene.value as TresScene).__tres = {
root: context,
}
}

const context = shallowRef<TresContext | null>(null)

defineExpose({ context, dispose: () => dispose(context.value as TresContext, true) })

const handleHMR = (context: TresContext) => {
dispose(context)
mountCustomRenderer(context)
}

const unmountCanvas = () => {
dispose(context.value as TresContext)
mountCustomRenderer(context.value as TresContext, true)
}

onMounted(() => {
const existingCanvas = canvasRef as Ref<HTMLCanvasElement>

context.value = useTresContextProvider({
scene: scene.value as TresScene,
canvas: existingCanvas,
windowSize: props.windowSize ?? false,
rendererOptions: props,
})
import type { TresCamera, TresContextWithClock, TresPointerEvent } from '../types'
import type { TresPointerEventName } from '../utils/pointerEvents.ts'
import Context from './Context.vue'

const { camera, renderer } = context.value
const { registerCamera, cameras, activeCamera, deregisterCamera } = camera

mountCustomRenderer(context.value)

const addDefaultCamera = () => {
const camera = new PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
0.1,
1000,
)
camera.position.set(3, 3, 3)
camera.lookAt(0, 0, 0)
registerCamera(camera)

const unwatch = watchEffect(() => {
if (cameras.value.length >= 2) {
camera.removeFromParent()
deregisterCamera(camera)
unwatch?.()
}
})
}

context.value.events.onPointerMissed((event) => {
emit('pointermissed', event)
})

watch(
() => props.camera,
(newCamera, oldCamera) => {
if (newCamera) {
registerCamera(toValue(newCamera), true)
}
if (oldCamera) {
toValue(oldCamera).removeFromParent()
deregisterCamera(toValue(oldCamera))
}
},
{
immediate: true,
},
)

if (!activeCamera.value) {
addDefaultCamera()
}

renderer.onRender(() => {
if (context.value) {
emit('render', context.value)
}
})

renderer.loop.onLoop((loopContext) => {
if (context.value) {
emit('loop', { ...context.value, ...loopContext })
}
})

renderer.loop.onBeforeLoop((loopContext) => {
if (context.value) {
emit('beforeLoop', { ...context.value, ...loopContext })
}
})

renderer.onReady(() => {
emit('ready', context.value!)
})

// HMR support
if (import.meta.hot && context.value) { import.meta.hot.on('vite:afterUpdate', () => handleHMR(context.value as TresContext)) }
})

// warn if the canvas has no area
onMounted(async () => {
await promiseTimeout(3000)

if (context.value && (!context.value.sizes.width || !context.value.sizes.height.value)) {
const windowSizePropName: keyof Pick<TresCanvasProps, 'windowSize'> = 'windowSize'
console.warn(`TresCanvas: The canvas has no area, so nothing can be rendered. Set it manually on the parent element or use the prop ${windowSizePropName}.`)
}
})

onUnmounted(unmountCanvas)
</script>

<script lang="ts">
export interface TresCanvasProps extends RendererOptions {
/**
* Custom camera instance to use as main camera
Expand Down Expand Up @@ -278,12 +37,52 @@ export type TresCanvasEmits = {
// all pointer events are supported because they bubble up
[key in TresPointerEventName]: [event: TresPointerEvent]
}

export interface TresCanvasInstance {
get context(): TresContext | undefined
dispose: () => void
}

const props = withDefaults(defineProps<TresCanvasProps>(), {
alpha: undefined,
depth: undefined,
shadows: undefined,
stencil: undefined,
antialias: true,
windowSize: undefined,
useLegacyLights: undefined,
preserveDrawingBuffer: undefined,
logarithmicDepthBuffer: undefined,
failIfMajorPerformanceCaveat: undefined,
renderMode: 'always',
clearColor: '#000000',
clearAlpha: 1,
enableProvideBridge: true,
toneMapping: ACESFilmicToneMapping,
shadowMapType: PCFSoftShadowMap,
})

const emit = defineEmits<TresCanvasEmits>()

defineSlots<{
default: () => any
}>()

const canvasRef = ref<HTMLCanvasElement>()
const contextRef = shallowRef<{ context: TresContext, dispose: () => void }>()

defineExpose<TresCanvasInstance>({
get context() {
return contextRef.value?.context
},
dispose: () => contextRef.value?.dispose(),
})
</script>

<template>
<canvas
ref="canvasRef"
:data-scene="scene.uuid"
:data-scene="contextRef?.context?.scene.value.uuid"
:class="$attrs.class"
:data-tres="`tresjs ${version}`"
:style="{
Expand All @@ -297,5 +96,32 @@ export type TresCanvasEmits = {
touchAction: 'none',
...$attrs.style as Object,
}"
></canvas>
>
<Context
v-if="canvasRef"
ref="contextRef"
:canvas="canvasRef"
v-bind="props"
@ready="emit('ready', $event)"
@pointermissed="emit('pointermissed', $event)"
@render="emit('render', $event)"
@before-loop="emit('beforeLoop', $event)"
@loop="emit('loop', $event)"
@click="emit('click', $event)"
@contextmenu="emit('contextmenu', $event)"
@pointermove="emit('pointermove', $event)"
@pointerenter="emit('pointerenter', $event)"
@pointerleave="emit('pointerleave', $event)"
@pointerover="emit('pointerover', $event)"
@pointerout="emit('pointerout', $event)"
@dblclick="emit('dblclick', $event)"
@pointerdown="emit('pointerdown', $event)"
@pointerup="emit('pointerup', $event)"
@pointercancel="emit('pointercancel', $event)"
@lostpointercapture="emit('lostpointercapture', $event)"
@wheel="emit('wheel', $event)"
>
<slot></slot>
</Context>
</canvas>
</template>
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