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this PR adds two events:
BlockPreUseEventandBlockUsedEvent.BlockPreUseEvent- called before vanilla block use logic, allows to override the result and skip it. (useful when making custom blocks with e.g. noteblocks, allows to proceed to place the block on it)BlockUsedEvent- called after vanilla block use logic, allows to get the final interaction result. (useful when manually placing custom blocks with non-block items, allows to check if the used block already consumed the action, e.g. opened the door)for more context: events such as these allow making "custom" blocks much, much easier.
for example, "custom" blocks with note blocks:
which allows block items to be placed like on other blocks.
for placing "custom" blocks, I would later do:
this is much easier and more stable than using tons of internals to "simulate" this in
PlayerInteractEvent.