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Minecraft **clone** written in TypeScript using the best modern web technologies. A vanilla-compatible client and integrated server packaged into a single web app.

You can try this out at [mcraft.fun](https://mcraft.fun/), [pcm.gg](https://pcm.gg), [mcon.vercel.app](https://mcon.vercel.app/), or the GitHub Pages deployment. Every commit from the default (`next`) branch is deployed to [s.mcraft.fun](https://s.mcraft.fun/) and [s.pcm.gg](https://s.pcm.gg/) - it's usually newer, but might be less stable.
You can try this out at [mcraft.fun](https://mcraft.fun/), [mcon.vercel.app](https://mcon.vercel.app/), or the GitHub Pages deployment. Every commit from the default (`next`) branch is deployed to [s.mcraft.fun](https://s.mcraft.fun/) and [beta.mcraft.fun](https://beta.mcraft.fun/) - it's usually newer, but might be less stable.

> In Turkey or Russia, use [ru.mcraft.fun](https://ru.mcraft.fun/) (since Cloudflare is blocked)
> SAFEST way to join servers.
>
> FASTEST way to preview local worlds.

Don't confuse this with [Eaglercraft](https://eagsrc.webmc.xyz) which is a REAL vanilla Minecraft Java Edition port to the web (but with its own limitations). Eaglercraft is a fully playable solution, meanwhile this project is aimed at *device-compatibility* and better performance so it feels portable, flexible and lightweight. It's also a good example on how to build true HTML games for the web at scale entirely with the JS ecosystem. Have fun!

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