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🌐 0.5
first launch in github add readme + screenshot
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MeshDebugger - 0.5 - MIT - https://github.com/willnode/MeshDebugger

β€ŽAssets/Plugins/MeshDebugger/Readme.txt.metaβ€Ž

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β€ŽREADME.mdβ€Ž

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# Omm
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# MeshDebugger v0.5
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![Screenshot](Screenshots/Demo.png)
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This is an editor tool to visually inspect a mesh. Very helpful if you want to debug your procedural mesh.
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## Download
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Download the plugin via [releases](releases)
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## Features
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+ Super simple (Just open the window and select a GameObject)
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+ Dynamic update everytime scene repaint (can be turned off for speed too)
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+ Depth Culling (Reduces visual complexity)
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+ Inspect static mesh with over 65K vertices without lag (and yes, it don't have to be Unity 2017.3 to use it)
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+ Many visual choices: Rays (eg. normal/tangent vertices), Heatmap (eg. triangle density) or Numbered GUI (eg. triangle/vert index)
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+ Inspect uGUI (Unity UI) normally.
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+ Also includes [shaders for visual debugging](Assets/Plugins/MeshDebugger/Shaders)
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## Technology
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MeshDebugger does this in simple order:
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1. Get complete mesh analytics info
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2. Draw debug info to a mesh (can be splitted to several mesh if over 65K vert get added)
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3. Render it all-at-once via `Graphic.DrawMeshNow()`.
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## Runtime Inspect
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Because MeshDebugger don't use `Gizmos` or `Handles`, it's possible to bring inspection into runtime build, although it still need several modification because this is editor-oriented tool.
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If enough people interested I can make separate repo for `IMGizmos` which makes this Immediate Drawing wonderfully simpler and fast.
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## License
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MIT

β€ŽScreenshots/Demo.pngβ€Ž

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