Skip to content

Command line argument compatibility with original game #799

@Try

Description

@Try

List of command-line arguments based on: https://github.com/Lorthiz/gmc/blob/master/GothicModComposer/Data/GothicArguments.cs

Game Manager

-zConvertAll
-player <instance>
-zNoFastExit <string>
-nomenu Game skips all the menus and starts the New Game on startup. In game ESC button closes the game.

Init Options

-parse <string>
-3d <world> What world should be loaded after selecting new game. Value eg. "NewWorld.zen"
-ini <string>

Engine

-zMemPoolProfiler
-zNoResThread
-zTexConvert

Game

-time <hh>:<mm>
-clipRange
-fogRange
-camLightRange
-lightRange
-outdoor

Startup

-zMaxFrameRate
-zNoMemPool
-zRnd
-zRes <width> <height> <bpp> Starts the game with predefined resolution.
-zWindow Starts the game in windowed mode.
-zNoTex
-zNoMusic Starts the game with no music enabled.
-zNoSound Starts the game without sound effects.
-zAutoConvertData

-devmode Starts the game in "MARVIN" mode.
-game <file> Sets the active modification. Value eg. "MyMod.ini"
-vdfs <string>
-physicalFirst

Other

-checkRoutines

-reparseVis

-convertDialogCams

-zSector

-zSkipSectors

-zLod3DSoldMethod

-zEnSaveOldMethod
-zNoSharedFeatures

-zNoPfx

-zTexMaxSize

-zMergedVobsWithLevel

-zAccount
-zAccountFull

-debugFightAi

-noLazyLoad

-zReparse
-zLog

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions