Hi,
I just started learning compute shaders in unreal and wanted to follow your Recipe "Making a custom Advanced Output material expression accessible from Compute Shaders in Unreal Engine 5"
When I generate AdvancedOutputComputeShader.cpp I end up with errors on lines 168 and 185
DrawRenderState.SetViewUniformBuffer(ViewUniformBuffer);
RHICmdList.SetComputeShader(ComputeShaderRHI);
Both of those funtions have been depracated after 5.1 and I don't know where to begin with updating those for 5.3. Can you please help?